My bakes are giving me hard faces for some reason

Abacabb

Hi, I’m trying to bake the normals for this sandal but it keeps baking the faces quite sharp for some reason. I’ve already set and applied the normal weights to my preferred angle which should be completely smooth. It seems something is keeping my faces sharp in the normal bake though. Can you please help me solve this?

This is how it looks in the ‘solid’ render mode


Imported from Discord

Valeriy Yatsenko

There is not enough data to draw definitive conclusions at this time, but it appears that you changed the model’s normal settings after baking. This cannot be done after baking the normal map. If you require additional information, please send us the model for testing.
Imported from Discord

Abacabb

Hey, well I want to assure you that I didn’t do anything with the normal settings after the bake. What I did was before the bake, set the normal weights to my preference and then bake. My normal settings show smoothness on these leather straps rather than sharp intersections like the resulting normal bake after the fact

I can send you the model in a moment

Thanks for getting back to me :slightly_smiling_face:
Imported from Discord