Hello. I know you can bake Zenbbq results onto an unwrapped model, but I was wondering if you can make normal maps from higher poly and detailed Zenbbq model, onto a lower poly and less detailed model.
I would like to avoid keeping the final model as a mid poly model with smooth edged normal maps slapped onto details.
I want a low poly model to use normal maps baked from the Zenbbq mid poly model, without some of the actual geometry and details from the mid poly model itself.
Thank you for any help or assistance. Imported from Discord
Thanks, <@212920648127873024> . I hope I understood question correctly. Bevels created with ZenBBQ are shader bevels. This means that we can create them for any model. For hi-poly, mid-poly, something between lo-poly and billion-poly. Accordingly, these bevels will be baked on the lo-poly model, provided we know how to bake normal maps correctly. Imported from Discord