Bake bevel normals into one UV with multiple objects selected?

AKAI

I have multiple parts of this gun and I tried baking but when I bake it only bakes that on part of the mesh I’ve selected, I’ll try to demonstrate it real quick

Can I bake ALL my gun parts into ONE normal map in one click, without joining them, and without doing each mesh individually? Or does Blender need me to join them together in order to bake maps, I am thinking of joining them together temporarily and then seperate them again and just use the normal map from there. I will try that :+1:
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AKAI

My plan was to join it together to then bake the normals but it causes issues either way. I’m not sure how to go about this, do I just have to bake every piece one by one and import in Substance painter one by one for each piece?
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AKAI

I give up for now, I think for hero assets I will make a high poly with subd workflow then bake it on my lowpoly in substance painter, ZenBBQ is good for smaller objects tho or background assets :+1:
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AKAI

I FIGURED IT OUT YES :star_struck:
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