Hello!
I’ve encoutered some wierd artifacts on planar edges and noise when I bake normal map with bevel shader with Zen BBQ inside Blender. But when I bake the same model with the same bevel shader settings with native Blender baker I get nice and clean result.
Can someone explain why this is happening? The addon is great, but this noise and edges artifacts issues are ruin all my pipeline.
Here is a GIF with two normal maps preview. Noisy one is baked with BBQ (noisy), Clean one with Blender baker.
I would be glad to receive any help.
