How zen set face part convert into face sets in sculpt mode in blender4.4
I understand what is happening. You need to change Zen Sets group ID. Groups have unique identifiers which are random values by default and they are assigned as the sculpt face sets. But sculpt mode can not work with the negative values. So we need to check them before expoting.
-
Enable displaying of Zen Sets group identifiers:
-
Click on any group identifier
-
Change group identifiers to any positive number starting from 1
-
Press OK to apply values
-
Export to the Sculpt Sets
thanks,I see.i have to set number for every group manually,can you make it automaticly in the next version please.
I will make a feature that will check for negative numbers during export to the Sculpt Face Sets and will offer an automatic correction for the valid numbers in the next addon update.
For now, I can offer to use number bindings: