MaDDoX
I’m posting the video link of a feature request I sent (Mark quad strips), in case people are interested in the workflow I use to take maximum advantage of trimsheets to optimize texture space usage. In our RTS game we have more than a hundred different unit models basically sharing the same 4k texture set, it’s awesome. We started the process with dreamUV, but ZenUV really makes it a breeze!
Imported from Discord