Support/workflow for mirror modifier

when using the mirror modifier, what would be the correct workflow? should i apply the modifier first, then unwrap using ZENuv? or first unwrap, then apply the modifier?

edit: im trying to export this to a game engine, it’s designed for a low poly model.

To give you a better idea of what’s happening under the hood, let’s dive a bit deeper into how modifiers work.

By using modifiers, we move into the realm of non-destructive modeling. Here is the workflow: we start with a base mesh. Once a modifier is added, it takes that base mesh and performs its specific operation.

To put it simply: the modifier constantly checks if there have been any changes to the base mesh. If it detects a change, it immediately recalculates the result. The next modifier in the stack then checks for changes in the output of the previous one, and so on.

When you switch to Edit Mode, modifiers are temporarily bypassed because they can’t predict how you will alter the base mesh. While they could keep processing in real-time, it’s incredibly resource-intensive and inefficient. Therefore, they resume their work only once you switch back to Object Mode.

Since almost all Zen UV functions operate within Edit Mode, modifiers are essentially in “standby” while you are using the addon.

To directly answer your question: It doesn’t matter whether you add the modifier before or after creating your UV unwrap. However, keep in mind that you’ll only be able to see the combined result of your work and the modifier once you return to Object Mode.