# \#feature-request

**URL:** https://support.zenmasters.team/tag/feature-request/4.md

[Latest](https://support.zenmasters.team/latest.md) · [Categories](https://support.zenmasters.team/categories.md) · [Tags](https://support.zenmasters.team/tags.md)

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## [Pin relax](https://support.zenmasters.team/t/pin-relax/259)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 7:54am UTC](https://support.zenmasters.team/t/pin-relax/259 "2026-09-26T07:54:59Z")

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I’d like to request an option for Re lax that keeps pinned vertices from being moved.

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## [Add a zen Set, add a function to subtract parts](https://support.zenmasters.team/t/add-a-zen-set-add-a-function-to-subtract-parts/270)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 8\
**Last updated:** [September 22, 2026, 2:34pm UTC](https://support.zenmasters.team/t/add-a-zen-set-add-a-function-to-subtract-parts/270 "2026-09-22T14:34:31Z")

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Add a pick parts function to Zen Sets, supporting union, intersection and boolean operations between different parts. When I select one part and then another, I can perform picking or various boolean operations.

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## [Issue: The window gets progressively clipped](https://support.zenmasters.team/t/issue-the-window-gets-progressively-clipped/269)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [September 5, 2026, 7:26pm UTC](https://support.zenmasters.team/t/issue-the-window-gets-progressively-clipped/269 "2026-09-05T19:26:01Z")

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I believe expanding or collapsing should not alter the original window size. As you can see, after repeatedly opening and closing it multiple times, the window gets progressively shrunk.

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## [Select an object, then use this function to select the group that the object belongs to](https://support.zenmasters.team/t/select-an-object-then-use-this-function-to-select-the-group-that-the-object-belongs-to/268)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [September 5, 2026, 7:09pm UTC](https://support.zenmasters.team/t/select-an-object-then-use-this-function-to-select-the-group-that-the-object-belongs-to/268 "2026-09-05T19:09:38Z")

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Could you add a function to jump from selected objects to their target group? Right now I have to scroll one by one with Ctrl + mouse wheel to find the group I need. For example, I want to move yellow‑colored object…

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## [Add An alternative stretch display mode that behaves more like the stretch visualization in Maya](https://support.zenmasters.team/t/add-an-alternative-stretch-display-mode-that-behaves-more-like-the-stretch-visualization-in-maya/267)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 4\
**Last updated:** [September 1, 2026, 8:06am UTC](https://support.zenmasters.team/t/add-an-alternative-stretch-display-mode-that-behaves-more-like-the-stretch-visualization-in-maya/267 "2026-09-01T08:06:44Z")

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add An alternative stretch display mode that behaves more like the stretch visualization in Maya.Blender’s native stretch evaluation is useless for checkerboard patterns, yet checking each one manually with checkerboard…

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## [Quadrify or rectify plus+](https://support.zenmasters.team/t/quadrify-or-rectify-plus/255)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [August 31, 2026, 9:59am UTC](https://support.zenmasters.team/t/quadrify-or-rectify-plus/255 "2026-08-31T09:59:58Z")

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I’ve run into a really big pitfall. When project requirements demand chest straps that strictly follow the character’s mesh edge flow, it creates skewed square‑shaped UV tiles as shown in the screenshot. Neither quadrif…

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## [Auto part](https://support.zenmasters.team/t/auto-part/260)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 7\
**Last updated:** [August 24, 2026, 11:51am UTC](https://support.zenmasters.team/t/auto-part/260 "2026-08-24T11:51:02Z")

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Is there a way to enable the Auto‑Parts feature inside the ZenSets pie menu? I would like Auto‑Parts to update in real‑time: whenever I enter Edit Mode on a mesh, it should automatically generate loose‑part groups and p…

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## [A shortcut button for straightening UVs](https://support.zenmasters.team/t/a-shortcut-button-for-straightening-uvs/258)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [August 22, 2026, 10:21am UTC](https://support.zenmasters.team/t/a-shortcut-button-for-straightening-uvs/258 "2026-08-22T10:21:17Z")

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Could you place the shortcut‑button for straightening UV edges in this section? I can’t seem to find this button anywhere else.

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## [New Addon Idea - "Zen Export", Export Manager](https://support.zenmasters.team/t/new-addon-idea-zen-export-export-manager/91)

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**Author:** [@Skyler](https://support.zenmasters.team/u/Skyler)\
**Replies:** 2\
**Last updated:** [May 20, 2025, 6:39am UTC](https://support.zenmasters.team/t/new-addon-idea-zen-export-export-manager/91 "2025-05-20T06:39:34Z")

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Hi, i’ve been using Capsule addon for years, with it i can easily manages & batch export a lot of meshes at once. So far it’s the best tool for that tasks but unfortunately it have bugs on some cases & been awhile since…

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## [ID maps feature](https://support.zenmasters.team/t/id-maps-feature/78)

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**Author:** [@oct0253](https://support.zenmasters.team/u/oct0253)\
**Replies:** 9\
**Last updated:** [May 10, 2025, 2:51am UTC](https://support.zenmasters.team/t/id-maps-feature/78 "2025-05-10T02:51:50Z")

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Hi, would it be possible to add a texture ID map feature in the future? I used to use ID Mapper add-on but the developer has stopped updating it for Blender 4.0+. Thanks

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## [Horizontal Docked Panels](https://support.zenmasters.team/t/horizontal-docked-panels/42)

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**Author:** [@Cameron](https://support.zenmasters.team/u/Cameron)\
**Replies:** 1\
**Last updated:** [December 13, 2024, 4:31pm UTC](https://support.zenmasters.team/t/horizontal-docked-panels/42 "2024-12-13T16:31:28Z")

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Would be great if there’s horizontal option, since vertical took around 10% of the size.That way user could have more space if needed, especially for Zen Sets.

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## [Please add the option to use the Minimum Stretch algorithm with Zen Unwrap](https://support.zenmasters.team/t/please-add-the-option-to-use-the-minimum-stretch-algorithm-with-zen-unwrap/41)

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**Author:** [@Cameron](https://support.zenmasters.team/u/Cameron)\
**Replies:** 1\
**Last updated:** [December 13, 2024, 4:29pm UTC](https://support.zenmasters.team/t/please-add-the-option-to-use-the-minimum-stretch-algorithm-with-zen-unwrap/41 "2024-12-13T16:29:05Z")

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Blender 4.3 added a new algorithm to their Unwrap called Minimum Stretch. This tends to work much better than Conformal or Angle Based. Zen Unwrap only offers those two options currently.

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## [Ability to cut and add loops in the UV editor](https://support.zenmasters.team/t/ability-to-cut-and-add-loops-in-the-uv-editor/39)

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**Author:** [@Cameron](https://support.zenmasters.team/u/Cameron)\
**Replies:** 0\
**Last updated:** [December 13, 2024, 4:21pm UTC](https://support.zenmasters.team/t/ability-to-cut-and-add-loops-in-the-uv-editor/39 "2024-12-13T16:21:58Z")

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Essentially, can you add the ability to cut and add loops in the UV editor.
