Vertex group colors in 3D viewport not displayed entirely while using Vulkan backend

bewilder

See screenshot. Thanks!


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AlexZhornyak

Hi, thank you for report, I can confirm the issue. Seems to be a Blender bug with its Python vertex shader, I will submit a ticket to the Blender developers
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bewilder

I initially suspected a Blender bug, though wasn’t sure. Meshmachine displays colors correctly, must be because it’s applying color within the Python code differently compared to Zen Sets (over the vertex versus behind the vertex). Thanks for submitting the ticket to Blender.

Here is a Screen with Meshmachine.


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AlexZhornyak

Today I found that the bug is fixed since Blender 4.5 with the special point shader. So, I need to make some corrections into my code. Hope tomorrow addon will be updated in the market
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bewilder

Sounds good, thanks again.
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AlexZhornyak

What is your Blender version?
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bewilder

5.0.1
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AlexZhornyak

Great, it will work
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AlexZhornyak

Fixed and updated on the market with the version 2.5.4
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