# Latest

**URL:** https://support.zenmasters.team/latest.md

[Latest](https://support.zenmasters.team/latest.md) · [Categories](https://support.zenmasters.team/categories.md) · [Tags](https://support.zenmasters.team/tags.md)

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## [Add a zen Set, add a function to subtract parts](https://support.zenmasters.team/t/add-a-zen-set-add-a-function-to-subtract-parts/270)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 8\
**Last updated:** [September 22, 2026, 2:34pm UTC](https://support.zenmasters.team/t/add-a-zen-set-add-a-function-to-subtract-parts/270 "2026-09-22T14:34:31Z")

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Add a pick parts function to Zen Sets, supporting union, intersection and boolean operations between different parts. When I select one part and then another, I can perform picking or various boolean operations.

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## [Issue: The window gets progressively clipped](https://support.zenmasters.team/t/issue-the-window-gets-progressively-clipped/269)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [September 5, 2026, 7:26pm UTC](https://support.zenmasters.team/t/issue-the-window-gets-progressively-clipped/269 "2026-09-05T19:26:01Z")

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I believe expanding or collapsing should not alter the original window size. As you can see, after repeatedly opening and closing it multiple times, the window gets progressively shrunk.

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## [Select an object, then use this function to select the group that the object belongs to](https://support.zenmasters.team/t/select-an-object-then-use-this-function-to-select-the-group-that-the-object-belongs-to/268)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [September 5, 2026, 7:09pm UTC](https://support.zenmasters.team/t/select-an-object-then-use-this-function-to-select-the-group-that-the-object-belongs-to/268 "2026-09-05T19:09:38Z")

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Could you add a function to jump from selected objects to their target group? Right now I have to scroll one by one with Ctrl + mouse wheel to find the group I need. For example, I want to move yellow‑colored object…

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## [Add An alternative stretch display mode that behaves more like the stretch visualization in Maya](https://support.zenmasters.team/t/add-an-alternative-stretch-display-mode-that-behaves-more-like-the-stretch-visualization-in-maya/267)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 4\
**Last updated:** [September 1, 2026, 8:06am UTC](https://support.zenmasters.team/t/add-an-alternative-stretch-display-mode-that-behaves-more-like-the-stretch-visualization-in-maya/267 "2026-09-01T08:06:44Z")

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add An alternative stretch display mode that behaves more like the stretch visualization in Maya.Blender’s native stretch evaluation is useless for checkerboard patterns, yet checking each one manually with checkerboard…

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## [The Match and Stitch function fails to work properly under certain conditions](https://support.zenmasters.team/t/the-match-and-stitch-function-fails-to-work-properly-under-certain-conditions/256)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 2\
**Last updated:** [August 31, 2026, 7:44pm UTC](https://support.zenmasters.team/t/the-match-and-stitch-function-fails-to-work-properly-under-certain-conditions/256 "2026-08-31T19:44:59Z")

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The Match and Stitch function fails to work properly under certain conditions.It works fine on Blender’s default Suzanne monkey mesh, but fails on my own model.

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## [UNWarp U misjudges corner angles](https://support.zenmasters.team/t/unwarp-u-misjudges-corner-angles/264)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 2\
**Last updated:** [August 31, 2026, 7:40pm UTC](https://support.zenmasters.team/t/unwarp-u-misjudges-corner-angles/264 "2026-08-31T19:40:13Z")

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UNWarp U misjudges corner angles.There are differences among the three plugins. Hope ZenUV can improve this aspect.

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## [Quadrify or rectify plus+](https://support.zenmasters.team/t/quadrify-or-rectify-plus/255)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [August 31, 2026, 9:59am UTC](https://support.zenmasters.team/t/quadrify-or-rectify-plus/255 "2026-08-31T09:59:58Z")

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I’ve run into a really big pitfall. When project requirements demand chest straps that strictly follow the character’s mesh edge flow, it creates skewed square‑shaped UV tiles as shown in the screenshot. Neither quadrif…

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## [Auto part](https://support.zenmasters.team/t/auto-part/260)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 7\
**Last updated:** [August 24, 2026, 11:51am UTC](https://support.zenmasters.team/t/auto-part/260 "2026-08-24T11:51:02Z")

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Is there a way to enable the Auto‑Parts feature inside the ZenSets pie menu? I would like Auto‑Parts to update in real‑time: whenever I enter Edit Mode on a mesh, it should automatically generate loose‑part groups and p…

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## [Add show‑seams toggle to Blender's Q quick menu. Both controls are required](https://support.zenmasters.team/t/add-show-seams-toggle-to-blenders-q-quick-menu-both-controls-are-required/266)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [August 24, 2026, 11:43am UTC](https://support.zenmasters.team/t/add-show-seams-toggle-to-blenders-q-quick-menu-both-controls-are-required/266 "2026-08-24T11:43:47Z")

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Add show‑seams toggle to Blender’s Q quick menu. Both controls are required.Can this toggle be controlled by a single switch in the Q quick menu?

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## [Zenuv+zenset bug](https://support.zenmasters.team/t/zenuv-zenset-bug/261)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [August 24, 2026, 7:35am UTC](https://support.zenmasters.team/t/zenuv-zenset-bug/261 "2026-08-24T07:35:58Z")

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I encountered an error when running ZenUV’s ZenUnwrap on a sphere while ZenSets was enabled. I’m not sure whether this is caused by a conflict with ZenSets or an inherent issue within ZenUV itself.blender5.2

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## [FaceSet colors when converting to FaceSet in Sculpt mode issue](https://support.zenmasters.team/t/faceset-colors-when-converting-to-faceset-in-sculpt-mode-issue/263)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 4\
**Last updated:** [August 24, 2026, 7:29am UTC](https://support.zenmasters.team/t/faceset-colors-when-converting-to-faceset-in-sculpt-mode-issue/263 "2026-08-24T07:29:13Z")

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There is an issue with FaceSet colors when converting to FaceSet in Sculpt mode, and the original buttons have also disappeared.

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## [Zen set zen uv icon overlaping](https://support.zenmasters.team/t/zen-set-zen-uv-icon-overlaping/265)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [August 24, 2026, 7:06am UTC](https://support.zenmasters.team/t/zen-set-zen-uv-icon-overlaping/265 "2026-08-24T07:06:23Z")

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The titles of ZenSets and ZenUV panels overlap each other.

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## [Pin relax](https://support.zenmasters.team/t/pin-relax/259)

<div class="topic-metadata">

**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [August 22, 2026, 10:26am UTC](https://support.zenmasters.team/t/pin-relax/259 "2026-08-22T10:26:34Z")

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I’d like to request an option for Re lax that keeps pinned vertices from being moved.

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## [A shortcut button for straightening UVs](https://support.zenmasters.team/t/a-shortcut-button-for-straightening-uvs/258)

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**Author:** [@zy777](https://support.zenmasters.team/u/zy777)\
**Replies:** 1\
**Last updated:** [August 22, 2026, 10:21am UTC](https://support.zenmasters.team/t/a-shortcut-button-for-straightening-uvs/258 "2026-08-22T10:21:17Z")

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Could you place the shortcut‑button for straightening UV edges in this section? I can’t seem to find this button anywhere else.

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## [Bug report — Zen UV 5.3.3: Blender terminates silently while opening a scene (GUI only)](https://support.zenmasters.team/t/bug-report-zen-uv-5-3-3-blender-terminates-silently-while-opening-a-scene-gui-only/249)

<div class="topic-metadata">

**Author:** [@jotajotacasa](https://support.zenmasters.team/u/jotajotacasa)\
**Replies:** 1\
**Last updated:** [July 30, 2026, 8:33am UTC](https://support.zenmasters.team/t/bug-report-zen-uv-5-3-3-blender-terminates-silently-while-opening-a-scene-gui-only/249 "2026-07-30T08:33:22Z")

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Summary With Zen UV 5.3.3 enabled, Blender 5.2.0 LTS terminates silently part-way through loading one particular .blend. There is no Python traceback, no .crash.txt, and no Windows Application event — the process simpl…

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## [BBQ Normal Map Noise and edges artifacts](https://support.zenmasters.team/t/bbq-normal-map-noise-and-edges-artifacts/202)

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**Author:** [@Vitalii\_Gorbushin](https://support.zenmasters.team/u/Vitalii_Gorbushin)\
**Replies:** 3\
**Last updated:** [July 25, 2026, 12:08pm UTC](https://support.zenmasters.team/t/bbq-normal-map-noise-and-edges-artifacts/202 "2026-07-25T12:08:58Z")

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Hello! I’ve encoutered some wierd artifacts on planar edges and noise when I bake normal map with bevel shader with Zen BBQ inside Blender. But when I bake the same model with the same bevel shader settings with native …

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## [Export/Import Toggle Area Buttons](https://support.zenmasters.team/t/export-import-toggle-area-buttons/248)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 3\
**Last updated:** [July 25, 2026, 10:25am UTC](https://support.zenmasters.team/t/export-import-toggle-area-buttons/248 "2026-07-25T10:25:46Z")

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Wolfgang.IX Ability to export/import it would be great Imported from Discord

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## [A flat window like in Maya\`\`](https://support.zenmasters.team/t/a-flat-window-like-in-maya/247)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 6\
**Last updated:** [July 25, 2026, 10:25am UTC](https://support.zenmasters.team/t/a-flat-window-like-in-maya/247 "2026-07-25T10:25:43Z")

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Noir Доброго времени суток. Постараюсь текстом. В PME заколхозил шелф из рабочего окружения РythonConsole и сделал Popup dialog меню из аддонов которые находятся в N-panel (их будет видно на видео сверху). Скопировал о…

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## [Baking normal maps for game model](https://support.zenmasters.team/t/baking-normal-maps-for-game-model/246)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 3\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/baking-normal-maps-for-game-model/246 "2026-07-25T10:16:49Z")

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P3 Hello. I know you can bake Zenbbq results onto an unwrapped model, but I was wondering if you can make normal maps from higher poly and detailed Zenbbq model, onto a lower poly and less detailed model. I would like t…

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## [Error in blender 4.3. I have paid from gumroad. But it has old version. plz update it for 4.3](https://support.zenmasters.team/t/error-in-blender-4-3-i-have-paid-from-gumroad-but-it-has-old-version-plz-update-it-for-4-3/245)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 1\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/error-in-blender-4-3-i-have-paid-from-gumroad-but-it-has-old-version-plz-update-it-for-4-3/245 "2026-07-25T10:16:45Z")

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Asim Khan I have in installed Zenuv for blender version Imported from Discord

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## [How can i have the addon back](https://support.zenmasters.team/t/how-can-i-have-the-addon-back/244)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 1\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/how-can-i-have-the-addon-back/244 "2026-07-25T10:16:42Z")

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Periodo\_blu guys hi, i bought the basic zenbbq add on like 2 years ago from gumroad and now i dont have the addon anymore, do i have to buy it again? does anyone know if i have some other way to have it back?? Imported…

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## [Errors in Blender 4.4.0](https://support.zenmasters.team/t/errors-in-blender-4-4-0/243)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 3\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/errors-in-blender-4-4-0/243 "2026-07-25T10:16:40Z")

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Maarten Using ZenBBQ 1.0.3.2: Imported from Discord

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## [Error when switching to wireframe blender 5.0](https://support.zenmasters.team/t/error-when-switching-to-wireframe-blender-5-0/242)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 3\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/error-when-switching-to-wireframe-blender-5-0/242 "2026-07-25T10:16:37Z")

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𝕯𝖆𝖌𝖔𝖇𝖊𝖗𝖙 error when switching to wireframe | WARNING current value ‘3’ matches no enum in ‘View3DShading’, ‘(null)’, ‘studio\_light’ Imported from Discord

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## [Question - Discord Import](https://support.zenmasters.team/t/question-discord-import/241)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 3\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/question-discord-import/241 "2026-07-25T10:16:35Z")

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AKAI Do you recommend ZenBBQ to me if I want to make hero assets like guns and swords that will potentially be in an fps game? Or do I stick to high poly to bake to low poly workflow? I tried doing it the vanilla Blender…

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## [Bake bevel normals into one UV with multiple objects selected?](https://support.zenmasters.team/t/bake-bevel-normals-into-one-uv-with-multiple-objects-selected/240)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 3\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/bake-bevel-normals-into-one-uv-with-multiple-objects-selected/240 "2026-07-25T10:16:31Z")

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AKAI I have multiple parts of this gun and I tried baking but when I bake it only bakes that on part of the mesh I’ve selected, I’ll try to demonstrate it real quick Can I bake ALL m…

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## [Question about baking with UDIMS](https://support.zenmasters.team/t/question-about-baking-with-udims/239)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 3\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/question-about-baking-with-udims/239 "2026-07-25T10:16:28Z")

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AKAI Ok oops, I just learned how to properly make UDIMs, I followed a youtube tutorial and Idk if this is more proper. Imported from Discord

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## [My bakes are giving me hard faces for some reason](https://support.zenmasters.team/t/my-bakes-are-giving-me-hard-faces-for-some-reason/238)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 2\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/my-bakes-are-giving-me-hard-faces-for-some-reason/238 "2026-07-25T10:16:23Z")

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Abacabb Hi, I’m trying to bake the normals for this sandal but it keeps baking the faces quite sharp for some reason. I’ve already set and applied the normal weights to my preferred angle which should be completely smoot…

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## [How to fix that artefacts](https://support.zenmasters.team/t/how-to-fix-that-artefacts/237)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 1\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/how-to-fix-that-artefacts/237 "2026-07-25T10:16:18Z")

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puss how to clean that poop mess in normal map after bake Imported from Discord

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## [Zen BBQ seems to cause crash when baked with Simple Bake](https://support.zenmasters.team/t/zen-bbq-seems-to-cause-crash-when-baked-with-simple-bake/236)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 1\
**Last updated:** [July 25, 2026, 10:16am UTC](https://support.zenmasters.team/t/zen-bbq-seems-to-cause-crash-when-baked-with-simple-bake/236 "2026-07-25T10:16:14Z")

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Fallon Grace Hello! Whenever I set bevel amounts with Zen BBQ and then attempt to bake them out using Simple Bake, Blender will crash to desktop if I click on the Shading workspace tab. Speaking to the developer of Sim…

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## [\[SOLVED\] Zen BBQ and SH repository issue](https://support.zenmasters.team/t/solved-zen-bbq-and-sh-repository-issue/235)

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**Author:** [@system](https://support.zenmasters.team/u/system)\
**Replies:** 1\
**Last updated:** [July 25, 2026, 10:15am UTC](https://support.zenmasters.team/t/solved-zen-bbq-and-sh-repository-issue/235 "2026-07-25T10:15:07Z")

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Sorn Thanks for the new ZenBBQ 2.0.0.10 update! By the way, it doesn’t seem to appear in the SuperHive extensions repository. It was bought with all other Zen tools (Zen Bundle), and the rest of the tools \[ZenUV, ZenSe…

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